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Teenage Mutant Ninja Turtles: The last Ronin

Teenage Mutant Ninja Turtles: The last Ronin is the  videogame adaptation of the comic. 

It is a narrative driven third person action game, set in a future, battle-ravaged New York City, where a lone surviving Turtle embarks on a seemingly hopeless mission seeking justice for the family he lost.

Responsibilities

On this project I alternated between Level Designer and Combat Designer. Indeed, my love for combat focused games made me integrate combat discussions to improve the combat system.

I participated in the design of different quests' flow, and implementation.

I was the point of contact between two departments - Level Design and Game Design. Each of them would approach me to communicate issues, raise concerns, or ask questions as I would be the most knowledgeable about the progress of the two departments. 

In the pre-production phase, I prototyped ideas for player mechanics, enemies mechanics, and environmental interactions.

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